Autodesk 3ds Max 2018产品专员认证考试大纲

时间:2015 / 05 / 25
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试题说明:

试题种类:选择题

试题数量:50道题

考试时间:180分钟

 

考试内容:

【考试知识点】

(20%)3ds Max基础知识和基本操作                                    (10题)

(24%)3ds Max建模技术                                              (12题)

(18%)3ds Max材质技术                                              (9题)

( 6%)3ds Max灯光技术                                              (3题)

( 2%)3ds Max摄影机                                                (1题)

( 6%)3ds Max渲染技术                                              (3题)

( 2%)3ds Max环境和效果                                            (1题)

(14%)3ds Max基础动画技术                                          (7题)

( 4%)3ds Max基本粒子系统                                          (2题)

( 4%)3ds Max MassFx                                               (2题)

 

一、3ds Max基础知识和基本操作[10题]

1.1 相关知识和基础概念(2题)

相关知识和基础概念I

显示卡和显示器的选择、设置和参数调整                                   (★★)

了解3ds Max的配置文件3dsmax.ini                                     (★)

Nitrous视口性能和质量                                                (★★★)

相关知识和基础概念II

时间单位、长度单位的概念和设置                                        (★★★)

插件的使用和管理                                                     (★)

获取帮助                                                             (★)

 

1.2 视图操作(1题)

视图操作

熟练掌握以下视口操作方法                                              (★★★)

平移视图

弧形旋转

最大化视口切换

缩放和区域缩放

所有视图最大化显示选定对象

ViewCube

SteeringWheels

视图显示方式的选择及其切换快捷键                                      (★★★)

l  真实(Nitrous)

l  明暗处理

l  一致的色彩

l  边面

l 

l  边界框

l  隐藏线

l  线框

l  黏土

l  样式化显示(Nitrous)

显示栅格                                                             (★)

xView                                                               (★)

显示背景                                                             (★)

显示安全框                                                           (★★)

禁用视图                                                             (★)

理解常用视图类型(前、后、顶、底、左、右、用户、透视)                  (★★★)

了解视口配置面板                                                     (★★)

默认照明                                                             (★)

视觉样式外观(Nitrous)                                              (★)

照明和阴影(Direct3D)                                               (★)

视口布局                                                             (★)

选项卡式布局                                                         (★★★)

 

1.3 软件定制和文件管理(1题)

软件定制和文件管理

打开文件和保存文件操作(包括加存、另存、保存副本、保存物体)        (★★★)

常用导入文件和导出文件类型                                            (★★★)

合并和替换                                                           (★★)

阅读场景的摘要信息                                                   (★)

可定制工作空间                                                       (★★★)

 

1.4 命令面板的基本知识(1题)

命令面板

了解命令面板的6个子面板的作用(创建、修改、层次、运动、显示、实用程序)(★★)

了解创建面板的7种对象类型(几何体、图形、灯光、摄影机、辅助对象、空间扭曲、系统(★★)

更改对象的名称和颜色                                                 (★)

修改器堆栈列表的操作                                                 (★★★)

l  塌陷

l  显示最终结果

l  使唯一

显示浮动框的使用                                                     (★★)

l  按类别隐藏

l  隐藏

l  冻结

l  显示属性

1.5 对象的选择和管理(2题)

对象的选择

使用鼠标选择对象的方式                                                (★★)

使用矩形、圆形、围栏、套索区域选择方式                             (★★)

使用窗口、交叉选择方式                                                (★★)

配合Ctrl、Alt选择多个对象或者从选择集中减去某个对象                   (★★)

对象的管理

选择过滤器的使用                                                     (★★)

选择锁定的使用                                                       (★★)

按名称选择对象                                                       (★★)

按材质选择对象                                                       (★★)

按颜色选择对象                                                       (★)

给对象指定颜色                                                       (★)

全选、全部不选和反选                                                 (★★)

场景资源管理器                                                      (★★★)

容器                                                                (★★)

选择集的命名和编辑                                                   (★★★)

组操作                                                              (★★★)

层的使用和管理                                                       (★★)

l  理解层的概念

l  层菜单栏

l  层管理器

l  层的属性设置

 

1.6 对象的属性、变换及坐标系统的使用(1题)

对象的属性、变换及坐标系统的使用

对象的顶点数和面数                                                   (★★)

了解以下参数含义                                                     (★★★)

l  透明显示

l  显示为外框

l  背面消隐

l  轨迹

l  可渲染

l  对摄影机可见

l  对反射/折射可见

l  接收阴影

l  对象通道

熟练掌握视图坐标系、屏幕坐标系、世界坐标系、局部坐标系和拾取坐标系,了解其他几种坐标系统                                                                  (★★★)

使用变换中心                                                         (★★)

轴约束                                                              (★)

1.7 复制、捕捉和对齐(2题)

复制、捕捉和对齐I

变换复制                                                             (★★)

克隆                                                                (★)

克隆并对齐                                                           (★)

阵列复制                                                             (★★★)

镜像复制                                                             (★)

复制、捕捉和对齐II

沿路径复制(间隔工具)                                                (★★)

掌握三种复制方式(复制、实例、参考)                                   (★★★)

快照                                                                (★★)

捕捉面板的应用                                                       (★★★)

对齐工具的应用                                                       (★★)

高光对齐                                                               (★★)

 

二、3ds Max建模技术[12题]

2.1 基础建模方法(2题)

基础建模I

标准基本体的创建                                                     (★★★)

扩展基本体的创建                                                     (★★)

l  AEC扩展

l  门、窗、楼梯

l  基础建模II

样条线的创建和编辑                                                   (★★★)

DirectConnect支持                                                   (★★★)

2.2 修改器建模(3题)

修改器建模I

挤出                                                                (★★★)

倒角                                                                (★★★)

倒角剖面                                                             (★★★)

车削                                                                (★★★)

对称                                                                (★★★)

MultiRes                                                                (★★★)

FFD                                                                 (★★★)

切角                                                                    (★★★)

修改器建模II

噪波                                                                (★★★)

法线                                                                (★)

补洞                                                                (★)

锥化                                                                (★)

扭曲                                                                (★)

倾斜                                                                (★)

置换                                                                (★★)

顶点绘制                                                             (★)

弯曲                                                                (★★)

晶格                                                                (★★)

修改器建模III

壳                                                                  (★★)

切片                                                                (★★)

推力                                                                (★)

挤压                                                                (★)

体积选择                                                            (★)

ProOptimizer                                                            (★)

四边形网格化                                                         (★)

 

2.3 复合对象建模(3题)

复合对象建模I

布尔(交集、并集、差集、切割)                                        (★★★)

复合对象建模II

放样                                                                (★★★)

复合对象建模III

图形合并                                                             (★★)

散布                                                                (★)

水滴网格                                                             (★)

地形                                                                (★★)

网格化                                                              (★★)

Proboolean                                                          (★)

ProCutter                                                           (★)

变形                                                                (★)

一致                                                                (★)

链接                                                                (★)

 

2.4 多边形建模(3题)

多边形建模I

可编辑多边形                                                         (★★★)

多边形建模II

Graphite石墨建模工具                                                 (★★★)

多边形建模III

网格平滑                                                             (★★)

涡轮平滑                                                             (★★)

HSDS                                                                    (★)

 

2.5 面片建模(1题)

面片建模

横截面                                                              (★)

可编辑面片                                                           (★)

曲面                                                                (★)

 

三、3ds Max材质技术[9题]

3.1 材质编辑器的使用(2题)

精简材质编辑器的使用

理解材质和贴图的概念                                                 (★★★)

颜色选择器的使用                                                     (★★★)

样本窗的设置和各工具按钮的作用                                        (★★★)

材质库的使用                                                         (★★★)

Slate材质编辑器的使用

Slate板岩材质编辑器                                                  (★★★)

板岩合成编辑器                                                       (★★★)

3.2 标准材质(2题)

标准材质I

明暗器                                                              (★★★)

材质基本参数(环境光、漫反射、高光反射、不透明度、自发光)              (★★★)

标准材质II

材质扩展参数                                                         (★★)

贴图通道的类型及指定操作                                              (★★★)

3.3 各种材质类型(1题)

各种材质类型

混合材质                                                             (★★)

合成材质                                                             (★★)

多维/子对象材质                                                      (★★★)

双面材质                                                             (★)

顶/底材质                                                            (★)

光线跟踪材质                                                         (★★)

DirectX Shader                                                      (★★)

 

3.4 各种贴图类型(2题)

各种贴图类型I

位图                                                                (★★★)

矢量贴图                                                             (★★★)

光线跟踪贴图                                                         (★★)

混合贴图                                                             (★★)

遮罩贴图                                                             (★★)

各种贴图类型II

合成贴图                                                             (★★)

程序贴图(渐变、渐变坡度、平铺、棋盘格、衰减、躁波、细胞等)        (★★★)

其他程序贴图                                                         (★)

 

3.5 贴图技术(2题)

贴图技术I

贴图坐标的原理                                                       (★★)

贴图技术II

UVW贴图的用法,结合网格选择和UVW贴图                                 (★★★)

贴图通道                                                             (★★)

 

四、3ds Max灯光技术[3题]

4.1 标准灯光技术(2题)

标准灯光技术I

灯光基本参数                                                         (★★★)

l  颜色

l  强度

l  衰减

l  照射范围

l  在视图中显示阴影

l  标准灯光技术II

灯光阴影类型及设置                                                   (★★★)

各类型灯光的特点和区别                                                (★★)

天光                                                                (★★)

增强了与AutoCAD和Revit的互操作性                                    (★★★)

 

4.2 光度学灯光及高级灯光(1题)

光度学灯光及高级灯光

光度学灯光的原理                                                     (★★)

光度学灯光的类型                                                     (★★)

光域网的使用                                                         (★)

 

五、3ds Max摄影机[1题]

3ds Max摄影机

摄影机常用参数的设置                                                 (★★★)

l  镜头和视野及镜头库的调用

l  地平线显示和调节

l  环境范围

l  剪切平面

l  多过程效果(景深和运动模糊)

l  立体相机功能(2015版本中加入)

l  真正的物理相机(2016版加入)

l  摄影机序列(2017版加入)

 

六、3ds Max渲染技术[3题]

6.1 基本渲染技术(2题)

基本渲染技术I

渲染面板的基本组成部分                                                (★★★)

渲染器的指定                                                         (★)

输出范围                                                             (★★)

输出分辨率                                                           (★★★)

输出文件类型                                                         (★★★)

开关选项                                                             (★★)

基本渲染技术II

抗锯齿设置                                                           (★★★)

渲染视图操作                                                         (★★★)

保存和加载渲染预设                                                   (★)

RAM播放器                                                           (★★)

动态着色视口                                                         (★★)

运动模糊                                                             (★★)

Autodesk 3ds MaxComposite                                          (★★★)

ActiveShade交互式iray渲染                                          (★★★)

渲染通道系统和Photoshop互操作性                                      (★★★)

Adobe After Effects互操作性                                         (★★★)

 

6.2 高级照明(1题)

高级照明

光跟踪器                                                                 (★★)

光跟踪器技术的原理

l  全局倍增

l  颜色过滤器

l  光线偏移

l  反弹

l  颜色溢出

l  天光

l  光线/采样

l  对象倍增

l  自适应欠采样

l  附加环境光

l  椎体角度

l  体积

光能传递                                                             (★★)

l  光能传递技术的原理

l  光能传递渲染的流程

l  光能传递参数设置

l  平衡渲染精度和时间

曝光控制                                                             (★★)

l  曝光控制的类型

l  对数曝光控制参数设置

照明分析                                                             (★)

 

七、3ds Max环境和效果[1题]

环境、效果和Video Post(1题)

环境面板的基本参数                                                   (★★★)

雾                                                                  (★★)

体积雾                                                              (★)

体积光                                                              (★★)

火效果                                                              (★)

环境

镜头效果                                                             (★★)

亮度和对比度效果                                                     (★)

色彩平衡效果                                                         (★)

胶片颗粒效果                                                         (★)

模糊效果                                                            (★)

景深效果                                                             (★★)

文件输出效果                                                         (★)

运动模糊效果                                                         (★)

毛发和毛皮效果                                                       (★)

 

八、3ds Max基础动画技术[7题]

8.1 基础动画(2题)

基础动画I

基础动画的原理和概念                                                 (★★★)

动画预览                                                             (★★)

动画控制区                                                           (★★★)

关键帧模式

跟踪视图重定时                                                       (★★★)

HumanIK与CAT的互操作性                                              (★★★)

基础动画II

时间配置面板                                                         (★★★)

l  帧速率

l  时间放缩

层次面板                                                             (★★)

链接信息

运动面板                                                             (★★)

轨迹操作

运动路径(2018新增)                                                   (★★★)

 

8.2 修改器动画(1题)

修改器动画

X变换                                                               (★)

融化                                                                (★)

路径变形                                                             (★)

链接变换                                                             (★)

曲面变形                                                             (★)

 

8.3 轨迹视图与摄影表(2题)

轨迹视图与摄影表I

轨迹视图                                                             (★★★)

关键点的切线类型                                                     (★★★)

轨迹视图编辑操作                                                     (★★)

设置超出范围类型                                                     (★★★)

可见性轨迹                                                           (★★)

声音的引入                                                           (★★)

指定控制器                                                           (★★)

轨迹视图与摄影表II

摄影表                                                              (★★)

关键点和时间的操作

 

8.4 动画控制器和动画约束(2题)

动画控制器和动画约束I

控制器的概念及指定方法                                                (★★)

链接约束                                                             (★★)

位置/旋转/缩放                                                       (★★★)

噪波                                                                (★)

位置列表                                                             (★★★)

Euler XYZ                                                           (★★)

音频                                                                (★)

位置表达式                                                           (★★)

线性                                                               (★)

位置XYZ                                                             (★)

弹簧                                                                (★)

TCB                                                                 (★)

偏移                                                                 (★)

动画控制器和动画约束II

约束的概念及常见用法                                                 (★★)

路径约束                                                             (★★★)

附着约束                                                             (★★)

位置约束                                                             (★)

曲面约束                                                             (★)

注视约束                                                             (★★)

方向约束                                                             (★★)

链接约束                                                             (★★)

 

九、3ds Max基本粒子系统[2题]

3ds Max基本粒子系统I

雪                                                                  (★)

喷射                                                                (★)

超级喷射                                                             (★)

暴风雪                                                              (★★)

粒子阵列                                                             (★★★)

粒子云                                                              (★★★)

粒子流源                                                             (★★★)

3ds Max基本粒子系统II

粒子材质                                                             (★★)

粒子系统与空间扭曲的结合使用                                          (★★★)

 

十、3ds Max MassFX[2题]

10.1 基础概念和工具面板(1题)

MassFX基本概念和工具面板

PhysX Toolbar【PhysX工具栏】                                        (★★)

PhysX Tools【PhysX工具面板】                                        (★★)

Physical MaterialEditor【物理材质编辑器】                           (★)     

10.2 刚体和约束(1题)

MassFX刚体和约束

主动刚体                                                                (★)

被动刚体                                                                (★)

运动学刚体                                                               (★)

刚体修改器中的刚体类型预设、质量、密度、弹力、静态和动态摩擦力             (★★★)

刚体修改器中的碰撞外形                                                   (★★)

刚体修改器中的初始速度、初始自旋和质心设置                                (★)

约束的类型和共有属性

Rigid Constraint【刚体约束】                                            (★)

Slider Constraint【滑块约束】                                               (★)

Hinge Constraint【转枢约束】                                            (★)

Twist Constraint【扭曲约束】                                            (★)

Ball-and-SocketConstraint【球和套管约束】

UniversalConstraint【通用约束】                                        (★)

MassFX增强特性                                                      (★★★)

 


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